Showing posts with label violence. Show all posts
Showing posts with label violence. Show all posts

8.8.10

Dangerous Radiation/ Flipparoos/ Faux Fu


GASA has many "fight scenes". We have been influenced by a great many Hong Kong and Bollywood fight sequences, not to mention some of the glorious things available on youtube. I'm not sure frankly what the appeal of violence is for us (all of US....humans?). There is so much violence out there intended for comedic purposes...well, it's interesting. prat falls, larry, moe, curly, wile e coyote, etc....it all seems pretty painful....yet amusing. Perhaps, even though films ask for "suspension of disbelief", what they also ask is "suspension of belief"....i.e. this isn't really violence....now LAUGH.

part of the appeal, in my humble opinion, is the lack of credibility of many films.

for a particular scene in GASA, our doppelgangers (played by the inimitable two can ladies Jessie Unterhalter and Emily CD) seek us out, challenge us to a duel, kick our asses, and eat our souls. We needed a place to shoot this scene, and since the scene occurs "outdoors" (more on that in a sec) it needed to be color-flipped and altered.

so, firstly, the location we chose for this scene was a "PCS base station" (cell phone signal receiver/amplifier/transmitter) atop Dan's warehouse, the H+H building. it is quite convenient to have a loud, humming 60hz, current sucking, high voltage SCI-FI-begging-to-be-used setting just up a few fire escape flights from Dan's living room.

We went up to scope it out one day, and instantly fell for the thing, knew it was perfect for our purposes. but of course we got to it by climbing up the fire escape.....if we'd gone up through the locked door at the top of the stairwell, we'd have read the signs saying "DONT ENTER! HIGH RF RADIATION. HARMFUL" etc.

We got a bit freaked out that we'd just been all over the place for the past hour and had a good old time in high energy radio fields. I calmed down later in the day when i started googling RF facts. Apparently no link has been made to cancer...........yet. However, like it's big sister the microwaves, radio waves with a lot of amplitude can heat up organic tissue really fast. one article i read said that if a human stood directly in front of one of those rectangular cell phone antennas that their eyes and testicles (ladies excluded) would likely heat up and explode in less than 30 seconds. The rest of you would get 2nd or 3rd degree burns pretty quickly.

So, when we went back up there a week or two later with our doppelgangers, we kept a nice distance from the antennas.



For particular reasons, we want the "outdoor" scenes of the movie to be "color altered". Each scene shot outside will get it's own color palette.

On this particular day, there were storms in the area and grey skies. we had previously been very pleased with the huge spectra of gorgeous color we'd gotten through HDDV in our previous shoots. THe footage from our PCS Station shoot were awfully dull- a result of the heavy overcast and low grey light. Ultimately, it didn't matter, because Dan was able to do this great, spacey, foreboding and creepy color scheme with brilliant pinks and purples.


We did our best with the Kung Fu.




This particular scene is a "sword fight" in the tradition of samorai "jideigekei" film. but obviously - retarded, goofy, and pseudo-futuristic.



Below are some "power pill taking" pump up Rocky-esque training scene stills.




Lastly, a head butt to help your day along.....

22.12.09

GASA Lab shoot

Dan and Tom put in a nice piece of labor this past June constructing the "Lab" for GASA. Throughout the film, and especially during the intro, scenes take place in a grimy "science lab", inspired partially by the "clean" space stations of kubrick, partially by the "dirty" spacestations of the russian "Solaris". There is also the clumpy top heavy kitsch space stations of "the Jetsons" or Vadim's "Barbarella" in there too, along with the cardboard christmas light twinkle of the orginal star trek's "bridge". We put in some long hours, including a very late evening the night before the shoot. Great thanks upon THEEric Franklin, who besides helping us with camera work during the shoot, also came out the night before to do a bit of construction. This set still partially exists in the Kitchen of Dan, 5th floor H+H bldg, Bmore.


Dan expressed interest in the set being white, to get that "Kubrick" feel.




note the Nintendo controller and VCR carcass.


thanks to Florian from the Whole Gallery, H+H bldg, for the contribution of these Dream Machines. They were mounted to turntables and set to revolve in mirrored cycles.

the night before the shoot we sure burned the midnight shampoo. at the last minute we were inspired to remove the metal tubing from the dryer exhaust to make a "transporter beam".



above pic prior to bzz cut.

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the next day, 11am comes on strong for our "stars", 75% of whom had had some drinks the night before. Dr. Drew was the half of Matmos that entered the set not hungover from the previous eve's saturnalia.


Much thanks go to Ed and Cameron, the "soft haired boys" (term c/o Merril Feitell), who portrayed lab cabana boys. Here Grace Bedwell applies eye makeup to Ed. Grace continued with her role from our first shoot - a sinister harvester and project manager for "GASA".



Martin Schmidt, when first approached about his role in the GASA lab scenes, asked, "am i being typecast as a 'science guy' again?".

He was superb playing his nearly natural persona.

Here Eric and Ed at work....

Buzz cut scene with Grace and Dan...


Above photo Dan directs Grace, post bzz.

Tom directs Martin post Bzz.

Lastly, Cameron's mouth as trash compactor....

This scene has been edited. We worked on the sound design while at Steim in Amsterdam. We have shown this scene to numerous friends/family as well as to an audience in Amsterdam and to an art class at Maryland Institute, College of Art (thx to Stephanie Barber). Although not finished to 100%, this has been our first scene to help us see how our vision of the film back in the drawing phase will feel once carried out with edits and sound design.